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wiki:development:glx-xlib-workaround [2021/10/21 06:42] uli42 [Usage] rephrase, fix typos |
wiki:development:glx-xlib-workaround [2021/10/25 21:01] uli42 [Usage] |
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Now you can use one of these created wrapper scripts to run your application: | Now you can use one of these created wrapper scripts to run your application: | ||
- | If you still cannot succeed you need to elaborate if your application needs some special treatment. If so, please add the solution to the end of this page or post it to the mailinglist for someone to add it here. | + | If you still cannot succeed, you need to elaborate if your application needs some special treatment. If so, please add the solution to the end of this page or post it to the mailinglist for someone to add it here. |
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< | < | ||
ebuild "/ | ebuild "/ | ||
+ | </ | ||
+ | |||
+ | |||
+ | ===== NVidia driver / libGL ===== | ||
+ | |||
+ | On systems with a current (as of 2021) nvidia driver (including nvidia' | ||
+ | |||
+ | < | ||
+ | __GLX_VENDOR_LIBRARY_NAME=mesa LIBGL_ALWAYS_SOFTWARE=1 <your application> | ||
</ | </ | ||