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wiki:development:glx-xlib-workaround [2017/11/04 11:32]
ionic And even more quotes.
wiki:development:glx-xlib-workaround [2020/01/23 18:21]
uli42 [Approach]
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 Use a wrapper/proxy library provided by Mesa. The applications will use the supplied libGL.so, which in turn uses the lib interface to talk to the X server (nxagent) rather than the GLX interface. From the applications' perspective, they have GLX 1.4. Use a wrapper/proxy library provided by Mesa. The applications will use the supplied libGL.so, which in turn uses the lib interface to talk to the X server (nxagent) rather than the GLX interface. From the applications' perspective, they have GLX 1.4.
  
 +Please note: the following is not current anymore since mesa now mainly uses meson for building. Please consult https://mesa3d.org/llvmpipe.html for a description how to compile the required library. Not that that instructions are incomplete as of Mesa 19.3.2, you need to call meson with some further parameters: meson -D glx=gallium-xlib -D gallium-drivers=swrast -D platforms=x11 -D dri3=false -D dri-drivers="" -D vulkan-drivers="" -D buildtype=release -D optimization=3
 ==== Ubuntu 14.04 ==== ==== Ubuntu 14.04 ====
  
wiki/development/glx-xlib-workaround.txt ยท Last modified: 2021/10/25 21:01 by uli42