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wiki:development:glx-xlib-workaround [2017/11/04 11:27] ionic Don't build the full MESA suite first, use the ebuild tool directly. |
wiki:development:glx-xlib-workaround [2020/01/23 12:47] uli42 [Approach] |
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Use a wrapper/ | Use a wrapper/ | ||
+ | Please note: the following is not current anymore but is kept here for reference. Please consult https:// | ||
==== Ubuntu 14.04 ==== | ==== Ubuntu 14.04 ==== | ||
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< | < | ||
- | emerge -av app-portage/ | + | emerge -1av app-portage/ |
</ | </ | ||
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mkdir -p / | mkdir -p / | ||
</ | </ | ||
+ | |||
Place the following line in a suitable place - either in your .bashrc or in the script that calls the individual application: | Place the following line in a suitable place - either in your .bashrc or in the script that calls the individual application: | ||
< | < | ||
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</ | </ | ||
- | Configure portage to keep the working area that is used to compile | + | Configure portage to extract and patch the Mesa package |
< | < | ||
- | export MESA_VERSION=$(equery -q list media-libs/ | + | mesa_version="$(equery -q list media-libs/ |
- | ebuild "/ | + | ebuild "/ |
</ | </ | ||
Now compile the library and move it over to the storage location: | Now compile the library and move it over to the storage location: | ||
< | < | ||
- | cd / | + | cd "/ |
scons libgl-xlib | scons libgl-xlib | ||
- | cp build/ | + | cp -av build/ |
</ | </ | ||
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< | < | ||
- | ebuild / | + | ebuild |
</ | </ |