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wiki:components:nxagent_keyboard_shortcuts [2012/12/06 14:19]
arw [Configurable keybindings in nxagent]
wiki:components:nxagent_keyboard_shortcuts [2013/03/08 13:31]
127.0.0.1 external edit
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 ==== General remarks ==== ==== General remarks ====
 +
 +=== necessary X2go version ===
 +
 +The feature described below has only recently (as of 2012-12-06) been added to X2go and is currently **experimental**, further testing is necessary. You will need a new nightly build to try it out.
  
 === about this Wiki page === === about this Wiki page ===
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 ==== List of possible ''action'' attributes ==== ==== List of possible ''action'' attributes ====
  
-  * close_session +  * **close_session** 
-  * switch_all_screens +    * This terminates the session 
-  * minimize +  * **switch_all_screens** 
-  * left +  * **minimize** 
-  * up +    * This will minimize the client window (even for fullscreen sessions) 
-  * right +  * **left** 
-  * down +  * **up** 
-  * resize +  * **right** 
-  * defer +  * **down** 
-  * ignore +  * **resize** 
-  * fullscreen +    * This action switches between the auto-resize and viewport mode (static size). The default is auto-resize. In viewport mode one can use the 'viewport_move_up','viewport_move_down','viewport_move_left' and 'viewport_move_right' actions to move the desktop around. 
-  * viewport_move_left +  * **defer** 
-  * viewport_move_up +    * Works like 'ignore' to make some keys be ignored / defunc inside the session 
-  * viewport_move_right +  * **ignore** 
-  * viewport_move_down+    * Makes it possible to add 'ignore', as in nothing happens when certain keys are pressed 
 +  * **fullscreen** 
 +    * Turns the client window into, or out of, fullscreen mode. 
 +  * **viewport_move_left** 
 +    * moves the desktop to the left 
 +  * **viewport_move_up** 
 +    * moves the desktop up 
 +  * **viewport_move_right** 
 +    * moves the desktop to the right 
 +  * **viewport_move_down** 
 +    * moves the desktop down
  
 Only in builds with certain debugging options enabled, ignored otherwise: Only in builds with certain debugging options enabled, ignored otherwise:
-  * force_synchronization +  * **force_synchronization** 
-  * debug_tree +    * forces the drawing of elements to be synchronized which can fix some visual bugs. 
-  * regions_on_screen +  * **debug_tree** 
-  * test_input +  * **regions_on_screen** 
-  * deactivate_input_devices_grab+  * **test_input** 
 +  * **deactivate_input_devices_grab**